It doesn't really look that much like water, but at least the flow is realistic. To improve it I would probably just have to increase the number of particles and decrease the viscosity or something like that. I do know that doing that will MASSIVELY increase the render time, and thats time I don't have.
I don't know why it flickers though, probably a problem importing the mesh. Next time I'll hopefully have more time to perfect it.
I don't know why it flickers though, probably a problem importing the mesh. Next time I'll hopefully have more time to perfect it.