I started from scratch with this tutorial. I have had very little experience with 3D modelling software although it has always been something I wanted to learn to do. I have recently been trying to get the hang of Autodesk's Maya but I have literally scratched the surface of what can be done with it. I found it difficult to find a decent tutorial I can work through.
I think I'm one of those people that can learn how to do something just by trying it out and randomly trying things, I have a lot of patience when learning I guess. These 3D programs like Maya and Blender however do not work that way, at least not with me, so I was quite pleased to find a 3D modelling module on my course.
Following the step by step instructions in this PDF, I very quickly learned the absolute basics from the first course and got the models made fairly easily. I wouldn't have minded not getting it right first time, as I would probably have discovered some extra tips but I'm sure I will find them eventually.
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When it came to rendering, fortunatly I had discovered from another students blog that pressing F3 will allow you to save a JPEG of the render.
For future reference, this is what was covered on this course:
Moving, rotating and scaling objects
Locking axis
Editing vertices of an object
Duplicating objects
Saving files
Rendering scenes